Items in the Fire Emblem series are what makes the game go. Without them, there would be no winnable levels. They enable everything in the game to happen, including opening doors, combat, and healing. The weapons of Fire Emblem: Shadow Dragon can be divided into two types: physical weapons and magical weapons. Each type has its own subdivisions and its own set of rules. The page below categorizes these weapons and lists their characteristics.
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[edit] Physical Weapons
Most of the units in the game wield physical weapons, which use strength to determine the attacking power. Physical weapons are divided into four classes: Swords, Lances, Axes, and Bows. Most physical weapons are subject to the feature of Fire Emblem games that is known as the Weapons Triangle. In this triangle, Axes best Lances, Lances best Swords, and Swords best Axes. Bows are not affected by the weapon type of the attacked unit.
[edit] Swords
Swords are the most common weapon in the game, wielded by Marth, Falcoknights, Cavaliers, Paladins, Myrmidons, Swordmasters, Thieves, Mercenaries, Heroes, and Horsemen. They are generally accurate and weak compared to other weapons, although there are more sacred swords in the Fire Emblem games than there other sacred types of weapons.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Iron Sword | 400 | 40 | E | 5 | 100 | 0 | 4 | Low-end. |
| Steel Sword | 875 | 35 | D | 8 | 90 | 0 | 8 | Mid-range. |
| Silver Sword | 2000 | 20 | B | 12 | 100 | 0 | 5 | High-end. |
| Killing Edge | 1500 | 20 | C | 8 | 90 | 20 | 6 | Higher critical. |
| Armorslayer | 1000 | 20 | C | 7 | 80 | 0 | 9 | Effective against armored units. |
| Wyrmslayer | 1200 | 15 | C | 7 | 80 | 0 | 9 | Effective against manaketes. |
| Brave Sword | 2400 | 30 | B | 7 | 80 | 0 | 7 | Doubles the amount of attacks. |
| Levin Sword | 1600 | 20 | C | 6 | 90 | 0 | 6 | Capable of attacking from 2 spaces. |
| Devil Sword | 0 | 25 | D | 17 | 100 | 0 | 4 | Sometimes damages the user. |
| Wo Dao | 1400 | 20 | C | 7 | 85 | 30 | 5 | Even higher critical. |
[edit] Lances
Lances, while not as common as Swords, also appear fairly frequently. They are wielded by Pegasus Knights, Falcoknights, Dracoknights, Cavaliers, Paladins, Knights, and Generals. Lances are less powerful but more accurate than axes; they are more powerful and less accurate than swords. Most players as such like lances, because even though relatively few classes can use them they are often better than either swords or axes.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Iron Lance | 480 | 40 | E | 6 | 90 | 0 | 5 | Low-end. |
| Steel Lance | 980 | 35 | D | 9 | 80 | 0 | 9 | Mid-range. |
| Silver Lance | 2200 | 20 | B | 13 | 90 | 0 | 6 | High-end. |
| Killer Lance | 1800 | 20 | C | 9 | 80 | 20 | 6 | Higher critical. |
| Ridersbane | 1200 | 20 | C | 8 | 70 | 0 | 10 | Effective against cavalry units. |
| Dragonpike | 1350 | 15 | C | 8 | 70 | 0 | 10 | Effective against manaketes. |
| Brave Lance | 2700 | 30 | B | 8 | 75 | 0 | 8 | Doubles the amount of attacks. |
| Javelin | 750 | 30 | D | 7 | 70 | 0 | 7 | Capable of attacking from 2 spaces. |
[edit] Axes
Axes are fairly infrequent in this Fire Emblem game, the only units that wield them being Pirates, Berserkers, Fighters, Warriors, and Dracoknights. Axe wielders are usually quite powerful and prone to missing frequently, and this is true of axes themselves. They are, as such, risky to use, but when they hit the rewards are generally worth the risks.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Iron Axe | 320 | 40 | E | 7 | 80 | 0 | 6 | Low-end. |
| Steel Axe | 700 | 35 | D | 10 | 70 | 0 | 10 | Mid-range. |
| Silver Axe | 1600 | 20 | B | 14 | 80 | 0 | 7 | High-end. |
| Killer Axe | 1400 | 20 | C | 10 | 70 | 20 | 7 | Higher critical. |
| Poleax | 1050 | 20 | C | 9 | 60 | 0 | 11 | Effective against cavalry units. |
| Hammer | 1100 | 20 | C | 9 | 60 | 0 | 11 | Effective against armored units. |
| Devil Axe | 0 | 25 | C | 17 | 100 | 0 | 8 | Sometimes damages the user. |
| Brave Axe | 2100 | 30 | B | 9 | 80 | 0 | 9 | Doubles the amount of attacks. |
| Hand Axe | 540 | 30 | D | 8 | 60 | 0 | 8 | Capable of attacking from 2 spaces. |
[edit] Bows
Bows are unique among the physical weapons in that they cannot attack at close range. While bows are the least common weapon type in the game (wielded by Hunters, Archers, Snipers, Horsemen, and Generals, all of which appear as enemies very rarely), they are useful in that their wielders need not fear counterattacks from most units. Bows are always effective against flying units and can only attack from 2 spaces away (unless specified).
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Iron Bow | 440 | 40 | E | 5 | 90 | 0 | 4 | Low-end. |
| Steel Bow | 770 | 35 | D | 8 | 80 | 0 | 8 | Mid-range. |
| Silver Bow | 2100 | 20 | B | 12 | 90 | 0 | 5 | High-end. |
| Killer Bow | 1600 | 20 | C | 8 | 80 | 20 | 6 | Higher critical. |
| Brave Bow | 2400 | 30 | B | 7 | 80 | 0 | 7 | Doubles the amount of attacks. |
| Longbow | 2000 | 25 | C | 8 | 70 | 0 | 8 | Capable of attacking from 3 spaces. Archers/Snipers only. |
[edit] Ballistae
Ballistae are a type of weapon that can only be used by the special class Ballisticians. They attack at between 3 and 10 spaces, and are very useful for picking off enemy units at long range. They do not have weapon ranks.
| Name | Price | Uses | Might | Hit | Critical | Weight | Notes |
| Stonehoist | 1200 | 40 | 14 | 50 | 0 | 8 | Strong, but inaccurate. |
| Hoisteflamme | 1000 | 20 | 12 | 90 | 0 | 10 | Accurate. |
| Pachyderm | 3000 | 20 | 18 | 70 | 0 | 10 | High-end. |
| Arrowspate | 1000 | 20 | 12 | 80 | 0 | 6 | Effective against flying units. |
| Thunderbolt | 700 | 10 | 10 | 80 | 0 | 5 | Effective against ballisticians. Attacks using magic. |
[edit] Special Physical Weapons
Throughout the game, several special physical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Rapier (Sword) | 1120 | 28 | E | 5 | 100 | 10 | 4 | Effective against Armored and Mounted units. Marth only. |
| Wing Spear (Lance) | 1120 | 28 | E | 8 | 90 | 10 | 4 | Effective against Armored and Mounted units. Caeda only. |
| Gradivus (Lance) | Priceless | 20 | A | 19 | 90 | 0 | 8 | Can be used to recover all HP. Can attack at a distance of up to two spaces. Regalia of Archanea. |
| Mercurius (Sword) | Priceless | 20 | A | 18 | 100 | 10 | 8 | Regalia of Archanea. |
| Parthia (Bow) | Priceless | 20 | A | 17 | 100 | 0 | 7 | Regalia of Archanea. Can be used to increase Resistance by 7. |
| Hauteclere (Axe) | Priceless | 20 | A | 18 | 80 | 0 | 9 | Can be used to recover 10 HP. |
| Falchion (Sword) | Priceless | Unlimited | E | 12 | 100 | 0 | 7 | Marth only. Effective against Manaketes and Earth Dragons. Can be used to heal 10 HP. |
[edit] Magical Weapons
Magical weapons are the other type of weapon in Fire Emblem: Shadow Dragon. They calculate damage using Mag instead of Str and Res instead of Def. As very few units in the game have any resistance at all, magic is highly useful. Magic wielders, however, have a tendency to be quite fragile and being prone to dying; as such, the classes that wield magical weapons (Mages, Sages, Dark Mages, Sorcerors, and Bishops) are usually used to wield staves and attack with Swarm at a distance.
[edit] Common Magical Weapons
A few magical weapons are generic and spread throughout the game. They can be purchased in some shops. These, though not as glamorous as their special counterparts, are sort of the magician's bread and butter. They should by no means be ignored.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Fire | 300 | 25 | E | 5 | 100 | 0 | 1 | |
| Thunder | 420 | 21 | E | 6 | 90 | 0 | 2 | |
| Blizzard | 690 | 23 | D | 7 | 80 | 5 | 2 | |
| Elfire | 1260 | 18 | D | 9 | 80 | 0 | 3 | |
| Bolganone | 1690 | 13 | C | 12 | 70 | 0 | 4 | |
| Thoron | 2100 | 21 | C | 13 | 100 | 10 | 4 | |
| Swarm | 2500 | 25 | B | 6 | 70 | 0 | 5 | Capable of attacking between 3 and 10 spaces away. |
[edit] Special Magical Weapons
Throughout the game, several special physical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold.
| Name | Price | Uses | Rank | Might | Hit | Critical | Weight | Notes |
| Excalibur | Priceless | 33 | B | 13 | 100 | 20 | 1 | Men only. Effective against fliers. Merric can use at E Rank. |
| Aura | Priceless | 25 | B | 18 | 90 | 0 | 1 | Women only. Linde can use at E Rank. |
| Imhullu | Uncollectible. | Unlimited | A | 14 | 70 | 0 | 4 | Wielder cannot take any damage. |
| Starlight | Priceless | 13 | C | 13 | 100 | 0 | 4 | Negates Imhullu's effect. Must be forged using the Starsphere and Lightsphere. |
[edit] Dragonstones
Dragonstones are the weapons wielded by manaketes. They give large stat bonuses, but there are very few of them and they can only attack at a range of one space (with the exception of the Earth Stone). Like ballistae, they do not have weapon ranks. They are all priceless and should not be sold.
| Name | Uses | Might | Hit | Critical | Weight | Notes |
| Firestone | 30 | 15 | 85 | 0 | 1 | Str +8, Skl +4, Spd +4, Def +9, Res +4 |
| Magestone | 30 | 15 | 85 | 0 | 1 | Deals magical damage and negates magical damage to the user. Mag +7, Skl +1, Spd -1, Def + 11, Res +10. |
| Divinestone | 30 | 18 | 100 | 0 | 1 | Divine Dragons only. Effective against manaketes and Medeus. Str +10, Skl +7, Spd +4, Def +15, Res +11. |
| Earthstone | Unlimited | 20 | 70 | 0 | 1 | Medeus only. Capable of attacking at up to two spaces. |
[edit] Staves
Staves are tools, usually of healing, wielded by Curates, Sages, Sorcerors, and Bishops. They have a large range of different effects, from Warping units across the map to restoring their health. Staves are quite useful, and will be seen often in online play. Staves do not have critical hits, and they do not have any might whatsoever. They always hit and have 0 weight.
| Name | Price | Uses | Rank | Range | Effect |
| Heal | 800 | 20 | E | 1 | Restores ((Magic/2) +8) HP to an adjacent ally. |
| Mend | 1280 | 16 | D | 1 | Restores ((Magic/2) +15) HP to an adjacent ally. |
| Recover | 1690 | 30 | B | 1 | Restores all HP to an adjacent ally. |
| Physic | 1500 | 10 | C | All | Restores ((Magic/2) +8 HP to any ally. |
| Fortify | 3000 | 12 | A | All | Restores ((Magic/2) +8 HP to all allies. |
| Warp | Priceless | 7 | C | 1 | Warps an adjacent ally to anywhere on the map. |
| Barrier | 2520 | 18 | D | 1 | +7 Res to an adjacent ally (effect decreases over time). |
| Hammerne | Priceless | 12 | E | 1 | Lena only, restores all uses to an adjacent ally's weapon. |
| Aum | Priceless | 1 | A | 0 | Revives one fallen ally. |
[edit] Others
There are a few other items in the game that can be used by any unit. These items are:
| Name | Price | Uses | Effect |
| Door Key | 500 | 1 | Opens a door. |
| Bridge Key | 900 | 1 | Opens a drawbridge. |
| Master Key | 2400 | 5 | Opens a chest, door, or drawbridge. |
| Vulnerary | 360 | 3 | Restores 10 HP. |
| Pure Water | 600 | 3 | Temporarily increases Resistance by 7. |
| Energy Drop | 2500 | 1 | Permanently increases Strength by 2. |
| Spirit Dust | 2500 | 1 | Permanently increases Magic by 2. |
| Speedwings | 2500 | 1 | Permanently increases Speed by 2. |
| Secret Book | 2500 | 1 | Permanently increases Skill by 2. |
| Talisman | 2500 | 1 | Permanently increases Resistance by 2. |
| Boots | 2500 | 1 | Permanently increases Movement by 2. |
| Dracoshield | 2500 | 1 | Permanently increases Defense by 2. |
| Goddess Icon | 2500 | 1 | Permanently increases Luck by 2. |
| Seraph Robe | 2500 | 1 | Permanently increases Max HP by 7 |
| Silver Card | Priceless | Unlimited | User gets items for half price. |
| VIP Card | Priceless | Unlimited | User gets access to secret shops. |
| Master Seal | 2500 | 1 | Promotes Level 10 or above units to a higher class. |
| Elysian Whip | 2500 | 1 | Promotes Level 10 or above Pegasus Knights to Falcoknights. |
| Torch | 500 | 5 | Extends vision in fog. |
| Starsphere | Priceless | Unlimited | Negates loss of weapon uses for the holder. Used to forge Starlight. |
| Lightsphere | Priceless | Unlimited | Negates enemy's terrain bonuses. Used to forge Starlight. |
| Geosphere | Priceless | 3 | Damages all units (13 Might). |
| Iote's Shield | Priceless | Unlimited | Negates the user's weakness to bows |
| Fire Emblem | Priceless | Unlimited | Allows the user (Marth only) to open chests. Cannot be dropped. |
| Bullion | Varies depending on size | N/A (sell only) | Can be sold for money. |




