List of items in Fire Emblem: Shadow Dragon

Items in the Fire Emblem series are what makes the game go. Without them, there would be no winnable levels. They enable everything in the game to happen, including opening doors, combat, and healing. The weapons of Fire Emblem: Shadow Dragon can be divided into two types: physical weapons and magical weapons. Each type has its own subdivisions and its own set of rules. The page below categorizes these weapons and lists their characteristics.

Contents

[edit] Physical Weapons

Most of the units in the game wield physical weapons, which use strength to determine the attacking power. Physical weapons are divided into four classes: Swords, Lances, Axes, and Bows. Most physical weapons are subject to the feature of Fire Emblem games that is known as the Weapons Triangle. In this triangle, Axes best Lances, Lances best Swords, and Swords best Axes. Bows are not affected by the weapon type of the attacked unit.

[edit] Swords

Swords are the most common weapon in the game, wielded by Marth, Falcoknights, Cavaliers, Paladins, Myrmidons, Swordmasters, Thieves, Mercenaries, Heroes, and Horsemen. They are generally accurate and weak compared to other weapons, although there are more sacred swords in the Fire Emblem games than there other sacred types of weapons.

Name Price Uses Rank Might Hit Critical Weight Notes
Iron Sword 400 40 E 5 100 0 4 Low-end.
Steel Sword 875 35 D 8 90 0 8 Mid-range.
Silver Sword 2000 20 B 12 100 0 5 High-end.
Killing Edge 1500 20 C 8 90 20 6 Higher critical.
Armorslayer 1000 20 C 7 80 0 9 Effective against armored units.
Wyrmslayer 1200 15 C 7 80 0 9 Effective against manaketes.
Brave Sword 2400 30 B 7 80 0 7 Doubles the amount of attacks.
Levin Sword 1600 20 C 6 90 0 6 Capable of attacking from 2 spaces.
Devil Sword 0 25 D 17 100 0 4 Sometimes damages the user.
Wo Dao 1400 20 C 7 85 30 5 Even higher critical.

[edit] Lances

Lances, while not as common as Swords, also appear fairly frequently. They are wielded by Pegasus Knights, Falcoknights, Dracoknights, Cavaliers, Paladins, Knights, and Generals. Lances are less powerful but more accurate than axes; they are more powerful and less accurate than swords. Most players as such like lances, because even though relatively few classes can use them they are often better than either swords or axes.

Name Price Uses Rank Might Hit Critical Weight Notes
Iron Lance 480 40 E 6 90 0 5 Low-end.
Steel Lance 980 35 D 9 80 0 9 Mid-range.
Silver Lance 2200 20 B 13 90 0 6 High-end.
Killer Lance 1800 20 C 9 80 20 6 Higher critical.
Ridersbane 1200 20 C 8 70 0 10 Effective against cavalry units.
Dragonpike 1350 15 C 8 70 0 10 Effective against manaketes.
Brave Lance 2700 30 B 8 75 0 8 Doubles the amount of attacks.
Javelin 750 30 D 7 70 0 7 Capable of attacking from 2 spaces.

[edit] Axes

Axes are fairly infrequent in this Fire Emblem game, the only units that wield them being Pirates, Berserkers, Fighters, Warriors, and Dracoknights. Axe wielders are usually quite powerful and prone to missing frequently, and this is true of axes themselves. They are, as such, risky to use, but when they hit the rewards are generally worth the risks.

Name Price Uses Rank Might Hit Critical Weight Notes
Iron Axe 320 40 E 7 80 0 6 Low-end.
Steel Axe 700 35 D 10 70 0 10 Mid-range.
Silver Axe 1600 20 B 14 80 0 7 High-end.
Killer Axe 1400 20 C 10 70 20 7 Higher critical.
Poleax 1050 20 C 9 60 0 11 Effective against cavalry units.
Hammer 1100 20 C 9 60 0 11 Effective against armored units.
Devil Axe 0 25 C 17 100 0 8 Sometimes damages the user.
Brave Axe 2100 30 B 9 80 0 9 Doubles the amount of attacks.
Hand Axe 540 30 D 8 60 0 8 Capable of attacking from 2 spaces.

[edit] Bows

Bows are unique among the physical weapons in that they cannot attack at close range. While bows are the least common weapon type in the game (wielded by Hunters, Archers, Snipers, Horsemen, and Generals, all of which appear as enemies very rarely), they are useful in that their wielders need not fear counterattacks from most units. Bows are always effective against flying units and can only attack from 2 spaces away (unless specified).

Name Price Uses Rank Might Hit Critical Weight Notes
Iron Bow 440 40 E 5 90 0 4 Low-end.
Steel Bow 770 35 D 8 80 0 8 Mid-range.
Silver Bow 2100 20 B 12 90 0 5 High-end.
Killer Bow 1600 20 C 8 80 20 6 Higher critical.
Brave Bow 2400 30 B 7 80 0 7 Doubles the amount of attacks.
Longbow 2000 25 C 8 70 0 8 Capable of attacking from 3 spaces. Archers/Snipers only.

[edit] Ballistae

Ballistae are a type of weapon that can only be used by the special class Ballisticians. They attack at between 3 and 10 spaces, and are very useful for picking off enemy units at long range. They do not have weapon ranks.

Name Price Uses Might Hit Critical Weight Notes
Stonehoist 1200 40 14 50 0 8 Strong, but inaccurate.
Hoisteflamme 1000 20 12 90 0 10 Accurate.
Pachyderm 3000 20 18 70 0 10 High-end.
Arrowspate 1000 20 12 80 0 6 Effective against flying units.
Thunderbolt 700 10 10 80 0 5 Effective against ballisticians. Attacks using magic.


[edit] Special Physical Weapons

Throughout the game, several special physical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold.

Name Price Uses Rank Might Hit Critical Weight Notes
Rapier (Sword) 1120 28 E 5 100 10 4 Effective against Armored and Mounted units. Marth only.
Wing Spear (Lance) 1120 28 E 8 90 10 4 Effective against Armored and Mounted units. Caeda only.
Gradivus (Lance) Priceless 20 A 19 90 0 8 Can be used to recover all HP. Can attack at a distance of up to two spaces. Regalia of Archanea.
Mercurius (Sword) Priceless 20 A 18 100 10 8 Regalia of Archanea.
Parthia (Bow) Priceless 20 A 17 100 0 7 Regalia of Archanea. Can be used to increase Resistance by 7.
Hauteclere (Axe) Priceless 20 A 18 80 0 9 Can be used to recover 10 HP.
Falchion (Sword) Priceless Unlimited E 12 100 0 7 Marth only. Effective against Manaketes and Earth Dragons. Can be used to heal 10 HP.


[edit] Magical Weapons

Magical weapons are the other type of weapon in Fire Emblem: Shadow Dragon. They calculate damage using Mag instead of Str and Res instead of Def. As very few units in the game have any resistance at all, magic is highly useful. Magic wielders, however, have a tendency to be quite fragile and being prone to dying; as such, the classes that wield magical weapons (Mages, Sages, Dark Mages, Sorcerors, and Bishops) are usually used to wield staves and attack with Swarm at a distance.

[edit] Common Magical Weapons

A few magical weapons are generic and spread throughout the game. They can be purchased in some shops. These, though not as glamorous as their special counterparts, are sort of the magician's bread and butter. They should by no means be ignored.

Name Price Uses Rank Might Hit Critical Weight Notes
Fire 300 25 E 5 100 0 1
Thunder 420 21 E 6 90 0 2
Blizzard 690 23 D 7 80 5 2
Elfire 1260 18 D 9 80 0 3
Bolganone 1690 13 C 12 70 0 4
Thoron 2100 21 C 13 100 10 4
Swarm 2500 25 B 6 70 0 5 Capable of attacking between 3 and 10 spaces away.

[edit] Special Magical Weapons

Throughout the game, several special physical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold.

Name Price Uses Rank Might Hit Critical Weight Notes
Excalibur Priceless 33 B 13 100 20 1 Men only. Effective against fliers. Merric can use at E Rank.
Aura Priceless 25 B 18 90 0 1 Women only. Linde can use at E Rank.
Imhullu Uncollectible. Unlimited A 14 70 0 4 Wielder cannot take any damage.
Starlight Priceless 13 C 13 100 0 4 Negates Imhullu's effect. Must be forged using the Starsphere and Lightsphere.

[edit] Dragonstones

Dragonstones are the weapons wielded by manaketes. They give large stat bonuses, but there are very few of them and they can only attack at a range of one space (with the exception of the Earth Stone). Like ballistae, they do not have weapon ranks. They are all priceless and should not be sold.

Name Uses Might Hit Critical Weight Notes
Firestone 30 15 85 0 1 Str +8, Skl +4, Spd +4, Def +9, Res +4
Magestone 30 15 85 0 1 Deals magical damage and negates magical damage to the user. Mag +7, Skl +1, Spd -1, Def + 11, Res +10.
Divinestone 30 18 100 0 1 Divine Dragons only. Effective against manaketes and Medeus. Str +10, Skl +7, Spd +4, Def +15, Res +11.
Earthstone Unlimited 20 70 0 1 Medeus only. Capable of attacking at up to two spaces.

[edit] Staves

Staves are tools, usually of healing, wielded by Curates, Sages, Sorcerors, and Bishops. They have a large range of different effects, from Warping units across the map to restoring their health. Staves are quite useful, and will be seen often in online play. Staves do not have critical hits, and they do not have any might whatsoever. They always hit and have 0 weight.

Name Price Uses Rank Range Effect
Heal 800 20 E 1 Restores ((Magic/2) +8) HP to an adjacent ally.
Mend 1280 16 D 1 Restores ((Magic/2) +15) HP to an adjacent ally.
Recover 1690 30 B 1 Restores all HP to an adjacent ally.
Physic 1500 10 C All Restores ((Magic/2) +8 HP to any ally.
Fortify 3000 12 A All Restores ((Magic/2) +8 HP to all allies.
Warp Priceless 7 C 1 Warps an adjacent ally to anywhere on the map.
Barrier 2520 18 D 1 +7 Res to an adjacent ally (effect decreases over time).
Hammerne Priceless 12 E 1 Lena only, restores all uses to an adjacent ally's weapon.
Aum Priceless 1 A 0 Revives one fallen ally.

[edit] Others

There are a few other items in the game that can be used by any unit. These items are:

Name Price Uses Effect
Door Key 500 1 Opens a door.
Bridge Key 900 1 Opens a drawbridge.
Master Key 2400 5 Opens a chest, door, or drawbridge.
Vulnerary 360 3 Restores 10 HP.
Pure Water 600 3 Temporarily increases Resistance by 7.
Energy Drop 2500 1 Permanently increases Strength by 2.
Spirit Dust 2500 1 Permanently increases Magic by 2.
Speedwings 2500 1 Permanently increases Speed by 2.
Secret Book 2500 1 Permanently increases Skill by 2.
Talisman 2500 1 Permanently increases Resistance by 2.
Boots 2500 1 Permanently increases Movement by 2.
Dracoshield 2500 1 Permanently increases Defense by 2.
Goddess Icon 2500 1 Permanently increases Luck by 2.
Seraph Robe 2500 1 Permanently increases Max HP by 7
Silver Card Priceless Unlimited User gets items for half price.
VIP Card Priceless Unlimited User gets access to secret shops.
Master Seal 2500 1 Promotes Level 10 or above units to a higher class.
Elysian Whip 2500 1 Promotes Level 10 or above Pegasus Knights to Falcoknights.
Torch 500 5 Extends vision in fog.
Starsphere Priceless Unlimited Negates loss of weapon uses for the holder. Used to forge Starlight.
Lightsphere Priceless Unlimited Negates enemy's terrain bonuses. Used to forge Starlight.
Geosphere Priceless 3 Damages all units (13 Might).
Iote's Shield Priceless Unlimited Negates the user's weakness to bows
Fire Emblem Priceless Unlimited Allows the user (Marth only) to open chests. Cannot be dropped.
Bullion Varies depending on size N/A (sell only) Can be sold for money.
Last edited by GhostMember on 25 May 2010 at 16:30
This page has been accessed 2,056 times.