Items are split into two major groups, weapons and tomes, and regular items. Below is a list of items in Fire Emblem, as well as their details.
Contents |
[edit] Weapons
[edit] Swords
The following is a list of swords in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
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Iron Sword | E | 1 | 5 | 90 | 0 | 5 | 46 | 460 | 1 | - |
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Slim Sword | E | 1 | 3 | 100 | 5 | 2 | 30 | 480 | 1 | - |
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Emblem Blade | E | 1 | 5 | 90 | 0 | 5 | 60 | - | 1 | - |
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Poison Sword | D | 1 | 3 | 70 | 0 | 6 | 40 | - | 1 | Poisons on contact, enemy only. |
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Steel Sword | D | 1 | 8 | 75 | 0 | 10 | 30 | 600 | 1 | - |
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Iron Blade | D | 1 | 9 | 70 | 0 | 12 | 35 | 980 | 2 | - |
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Armorslayer | D | 1 | 8 | 80 | 0 | 11 | 18 | 1260 | 1 | Effective against armored units. |
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Longsword | D | 1 | 6 | 85 | 0 | 11 | 18 | 1260 | 1 | Effective against horseback units. |
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Wo Dao | D | 1 | 8 | 75 | 35 | 5 | 20 | 1200 | 1 | Myrmidons, Swordmasters, and Lyn only. |
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Steel Blade | C | 1 | 11 | 65 | 0 | 14 | 25 | 1250 | 2 | - |
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Killing Edge | C | 1 | 9 | 75 | 30 | 7 | 20 | 1300 | 1 | - |
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Wyrmslayer | C | 1 | 7 | 75 | 0 | 5 | 20 | 3000 | 1 | Effective against dragons. |
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Light Brand | C | 1~2 | 9 | 70 | 0 | 9 | 25 | 1250 | 1 | Targets Res, casts Light magic at half Mt at range. |
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Lancereaver | C | 1 | 9 | 75 | 5 | 9 | 15 | 1800 | 2 | Reverses the Weapon Triangle. |
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Brave Sword | B | 1 | 9 | 75 | 0 | 12 | 30 | 3000 | 1 | Allows for two consecutive attacks. |
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Wind Sword | B | 1~2 | 9 | 70 | 0 | 9 | 40 | 8000 | 1 | Targets Res, effective against fliers, casts Anima magic at half Mt at range. |
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Silver Sword | A | 1 | 13 | 80 | 0 | 8 | 20 | 1500 | 1 | - |
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Silver Blade | A | 1 | 14 | 60 | 0 | 13 | 15 | 1800 | 2 | - |
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Runesword | A | 1~2 | 12 | 65 | 0 | 11 | 15 | 3300 | 1 | Casts Dark magic at half Mt and carries the effect of Nosferatu. |
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Regal Blade | S | 1 | 20 | 85 | 0 | 9 | 25 | 15000 | 1 | - |
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Mani Katti | Prf | 1 | 8 | 80 | 20 | 3 | 45 | - | 2 | Lyn only, effective against armored and horseback units. |
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Rapier | Prf | 1 | 7 | 95 | 10 | 5 | 40 | 6000 | 2 | Eliwood only, effective against armored and horseback units. |
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Sol Katti | Prf | 1 | 12 | 95 | 25 | 14 | 30 | - | 2 | Lyn only, +5 Res, effective against dragons. |
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Durandal | Prf | 1 | 17 | 90 | 0 | 16 | 20 | - | 1 | Eliwood only, +5 Str, effective against dragons. |
The Emblem Blade and Wind Sword can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.
[edit] Lances
The following is a list of lances in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
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Iron Lance | E | 1 | 7 | 80 | 0 | 8 | 45 | 360 | 1 | - |
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Slim Lance | E | 1 | 4 | 85 | 5 | 4 | 30 | 450 | 1 | - |
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Javelin | E | 1~2 | 6 | 65 | 0 | 11 | 20 | 400 | 1 | - |
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Emblem Lance | E | 1 | 7 | 80 | 0 | 8 | 60 | - | 1 | - |
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Poison Lance | E | 1 | 4 | 65 | 0 | 8 | 40 | - | 1 | Poisons on contact, enemy only. |
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Steel Lance | D | 1 | 10 | 70 | 0 | 13 | 30 | 480 | 2 | - |
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Heavy Spear | D | 1 | 9 | 70 | 0 | 14 | 16 | 1200 | 1 | Effective against armored units. |
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Horseslayer | D | 1 | 7 | 70 | 0 | 13 | 16 | 1040 | 1 | Effective against horseback units. |
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Short Spear | C | 1~2 | 9 | 60 | 0 | 12 | 18 | 900 | 1 | - |
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Killer Lance | C | 1 | 10 | 70 | 30 | 9 | 20 | 1200 | 1 | - |
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Axereaver | C | 1 | 10 | 70 | 5 | 11 | 15 | 1950 | 2 | Reverses the Weapon Triangle. |
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Brave Lance | B | 1 | 10 | 70 | 0 | 14 | 30 | 7500 | 1 | Allows for two consecutive attacks. |
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Spear | B | 1~2 | 12 | 70 | 5 | 10 | 15 | 9000 | 1 | - |
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Spear (Vaida) | B | 1~2 | 12 | 70 | 5 | 10 | 15 | 1500 | 1 | +17 MHP, +5 Str, +4 Skl, +9 Spd, +4 Def, +14 Res, used by Vaida as a boss. |
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Silver Lance | A | 1 | 14 | 75 | 0 | 10 | 20 | 1200 | 1 | - |
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Rex Hasta | S | 1 | 21 | 80 | 0 | 11 | 25 | 15000 | 1 | - |
The Emblem Lance can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.
[edit] Axes
The following is a list of axes in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
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Handaxe | E | 1~2 | 7 | 60 | 0 | 12 | 20 | 300 | 1 | - |
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Iron Axe | E | 1 | 8 | 75 | 0 | 10 | 45 | 270 | 1 | - |
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Emblem Axe | E | 1 | 8 | 75 | 0 | 10 | 60 | - | 1 | - |
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Steel Axe | E | 1 | 11 | 65 | 0 | 15 | 30 | 360 | 2 | - |
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Devil Axe | E | 1 | 18 | 55 | 0 | 18 | 20 | 900 | 8 | May damage user instead. |
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Poison Axe | D | 1 | 4 | 60 | 0 | 10 | 40 | - | 1 | Poisons on contact, enemy only. |
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Halberd | D | 1 | 10 | 60 | 0 | 15 | 18 | 810 | 1 | Effective against horseback units. |
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Hammer | D | 1 | 10 | 55 | 0 | 15 | 20 | 800 | 1 | Effective against armored units. |
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Dragon Axe | C | 1 | 10 | 60 | 0 | 11 | 40 | 6000 | 1 | Effective against dragons. |
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Killer Axe | C | 1 | 11 | 65 | 30 | 11 | 20 | 1000 | 1 | - |
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Swordreaver | C | 1 | 11 | 65 | 5 | 13 | 15 | 2100 | 2 | Reverses the Weapon Triangle. |
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Swordslayer | C | 1 | 11 | 80 | 15 | 13 | 30 | 2000 | 1 | Reverses the Weapon Triangle, effective against Mercenaries, Heroes, Myrmidons, Swordmasters, and Lyn. |
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Brave Axe | B | 1 | 10 | 65 | 0 | 16 | 30 | 2250 | 1 | Allows for two consecutive attacks. |
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Tomahawk | A | 1~2 | 13 | 65 | 0 | 14 | 15 | 3000 | 1 | - |
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Silver Axe | A | 1 | 15 | 70 | 0 | 12 | 20 | 1000 | 1 | - |
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Basilikos | S | 1 | 22 | 75 | 0 | 13 | 25 | 15000 | 1 | - |
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Wolf Beil | Prf | 1 | 10 | 75 | 5 | 10 | 30 | 6000 | 1 | Hector only, effective against horseback and armored units. |
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Armads | Prf | 1 | 18 | 85 | 0 | 18 | 25 | - | 1 | Hector only, +5 Def, effective against dragons. |
The Emblem Axe and Dragon Axe can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.
[edit] Bows
The following is a list of bows in the game. All bows are effective against flying units, unless stated.
The Emblem Bow can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.
Ballistae are a subdivision of Bows, which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.
[edit] Magic
[edit] Anima
The following is a list of Anima magic tomes in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| |
Fire | E | 1~2 | 5 | 90 | 0 | 4 | 40 | 560 | 1 | - |
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Thunder | D | 1~2 | 8 | 80 | 5 | 6 | 35 | 700 | 1 | - |
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Elfire | C | 1~2 | 10 | 85 | 0 | 10 | 30 | 1200 | 2 | - |
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Bolting | B | 3~10 | 12 | 60 | 0 | 20 | 5 | 2500 | 1 | Cannot be countered. |
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Fimbulvetr | A | 1~2 | 13 | 80 | 0 | 12 | 20 | 6000 | 1 | - |
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Excalibur | S | 1~2 | 18 | 70 | 10 | 13 | 25 | 25000 | 3 | - |
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Forblaze | Prf | 1~2 | 14 | 85 | 5 | 11 | 20 | - | 1 | Athos only, +5 Luk, effective against dragons. |
[edit] Light
The following is a list of Light magic tomes in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| |
Lightning | E | 1~2 | 4 | 95 | 5 | 6 | 35 | 630 | 1 | - |
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Shine | D | 1~2 | 6 | 90 | 8 | 8 | 30 | 900 | 2 | - |
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Divine | C | 1~2 | 8 | 85 | 10 | 12 | 25 | 2500 | 1 | - |
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Purge | B | 3~10 | 10 | 75 | 5 | 20 | 5 | 3000 | 1 | Cannot be countered. |
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Aura | A | 1~2 | 12 | 85 | 15 | 15 | 20 | 8000 | 1 | - |
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Luce | S | 1~2 | 16 | 95 | 25 | 16 | 25 | 30000 | 3 | - |
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Aureola | S | 1~2 | 15 | 90 | 5 | 14 | 20 | - | 1 | +5 Res, effective against dragons and Nergal. |
[edit] Dark
The following is a list of Dark magic tomes in the game.
| Name | Rank | Range | Mt | Hit | Crt | Wt | Uses | Worth | WExp | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
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Flux | D | 1~2 | 7 | 80 | 0 | 8 | 45 | 900 | 1 | - |
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Luna | C | 1~2 | 0 | 95 | 20 | 12 | 35 | 5250 | 2 | Negates enemy's Res. |
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Nosferatu | C | 1~2 | 10 | 70 | 0 | 14 | 20 | 3200 | 1 | Restores HP equal to damage dealt. |
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Eclipse | B | 3~10 | - | 30 | 0 | 12 | 5 | 4000 | 8 | Halves enemy's current HP, cannot be countered. |
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Fenrir | A | 1~2 | 15 | 70 | 0 | 18 | 20 | 9000 | 1 | - |
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Gerspenst | S | 1~2 | 23 | 80 | 0 | 20 | 25 | 30000 | 3 | - |
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Ereshkigal | - | 1~2 | 20 | 95 | 5 | 12 | - | - | 1 | - |
[edit] Staff
The following is a list of staves in the game.
| Name | Rank | Range | Uses | Worth | WExp | Exp | Notes | |
|---|---|---|---|---|---|---|---|---|
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Heal | E | 1 | 30 | 600 | 2 | 11 | Heals (Mgc + 10) HP to ally. |
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Mend | D | 1 | 20 | 1000 | 3 | 12 | Heals (Mgc + 20) HP to ally. |
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Torch | D | 1~(Mgc/2) | 10 | 1000 | 5 | 15 | Lights up an area in Fog of War. The effect becomes weaker each turn. |
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Unlock | D | 1~2 | 10 | 1500 | 5 | 17 | Unlocks a door. |
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Recover | C | 1 | 15 | 2250 | 3 | 17 | Restores all HP to an ally. |
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Restore | C | 1 | 10 | 2000 | 3 | 20 | Removes an ally's status. |
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Hammerne | C | 1 | 3 | 1800 | 8 | 40 | Fully restores a weapon's durability. |
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Barrier | C | 1 | 15 | 2250 | 4 | 17 | Increases an ally's Res by 7. The effect becomes weaker each turn. |
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Physic | B | 1~(Mgc/2) | 15 | 3750 | 3 | 22 | Heals (Mgc + 10) HP to ally. |
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Silence | B | 1~(Mgc/2) | 3 | 1200 | 5 | 30 | Silences an enemy to block them from using magic or staves. |
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Sleep | B | 1~(Mgc/2) | 3 | 1500 | 5 | 35 | Sends an enemy to sleep to stop them from moving or attacking. |
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Berserk | B | 1~(Mgc/2) | 3 | 1800 | 5 | 40 | Berserks an enemy so they cannot distinguish friend from foe. |
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Rescue | B | 1~(Mgc/2) | 3 | 1800 | 7 | 40 | Teleports an ally to the user. |
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Fortify | A | 1~(Mgc/2) | 8 | 8000 | 5 | 60 | Heals (Mgc + 10) HP to all allies. |
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Warp | A | 1 | 5 | 7500 | 7 | 85 | Teleports an ally to any traversable location on the map. |
[edit] Items
[edit] Items used on the Map
The following items can only be used on the map.
| Name | Uses | Worth | Notes | |
|---|---|---|---|---|
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Vulnerary | 3 | 300 | Restores 10 HP. |
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Elixir | 3 | 3000 | Restores all HP. |
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Antitoxin | 3 | 450 | Cures Poison condition. |
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Door Key | 1 | 50 | Opens a door. |
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Chest Key | 1 | 300 | Opens a chest. |
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Chest Key | 5 | 1500 | Opens a chest. |
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Lockpick | 15 | 1200 | Thieves and Assassins only, opens doors and chests. |
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Torch | 5 | 500 | Increases sight in Fog of War to 7 squares, effect weakens each turn. |
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Pure Water | 3 | 900 | Increases Res by 7, effect weakens each turn. |
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Mine | 1 | 500 | Halts movement and deals 10 damage to anyone who crosses over it. |
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Light Rune | 1 | 800 | Temporarily makes a space untraversable. |
[edit] Items which allow units to Class Change
The following items allow unpromoted units to class change.
| Name | Uses | Worth | Notes | |
|---|---|---|---|---|
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Heaven Seal | 1 | 20000 | Allows Lords over level 10 to promote. (barring Eliwood and Hector in their respective modes) |
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Knight Crest | 1 | 10000 | Allows Cavaliers and Knights over level 10 to promote. |
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Orion's Bolt | 1 | 10000 | Allows Archers and Nomads over level 10 to promote. |
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Hero Crest | 1 | 10000 | Allows Fighters, Mercenaries, and Myrmidons over level 10 to promote. |
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Guiding Ring | 1 | 10000 | Allows Mages, Clerics, Monks, Shamans, and Troubadours over level 10 to promote. |
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Elysian Whip | 1 | 10000 | Allows Pegasus Knights and Wyvern Riders over level 10 to promote. |
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Ocean Seal | 1 | 50000 | Allows Pirates over level 10 to promote. |
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Fell Contract | 1 | 50000 | Allows Thieves over level 10 to promote. |
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Earth Seal | 1 | 20000 | Allows unpromoted units over level 10 to promote. (barring Lords, Pirates, Thieves, Dancers, and Bards) |
[edit] Items which alter Stats
These items raise stats when used.
| Name | Uses | Worth | Notes | |
|---|---|---|---|---|
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Angelic Robe | 1 | 8000 | Permanently raises MHP by 7. |
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Energy Ring | 1 | 8000 | Permanently raises Str or Mgc by 2. |
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Secret Book | 1 | 8000 | Permanently raises Skl by 2. |
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Speedwings | 1 | 8000 | Permanently raises Spd by 2. |
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Goddess Icon | 1 | 8000 | Permanently raises Luck by 2. |
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Dracoshield | 1 | 8000 | Permanently raises Def by 2. |
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Talisman | 1 | 8000 | Permanently raises Res by 2. |
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Boots | 1 | 8000 | Permanently raises Mov by 2. |
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Body Ring | 1 | 8000 | Permanently raises Con by 2. |
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Afa Drops | 1 | - | Permanently raises all Growths by 5%. The user also appears in the Battle History page. |
[edit] Passive Items
The following are items which cannot be used, but bring other effects by holding it.
| Name | Uses | Worth | Notes | |
|---|---|---|---|---|
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Delphi Shield | - | - | Negates Bows' effectiveness towards fliers. |
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Iron Rune | - | - | Protects the wielder from Criticals. |
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Silver Card | 1 | 4000 | Halves prices at shops and armories. |
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Member Card | 1 | 6000 | Allows holder access to Secret Shops. |
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Red Gem | 1 | 5000 | Can be sold for 2500G |
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Blue Gem | 1 | 10000 | Can be sold for 5000G |
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White Gem | 1 | 20000 | Can be sold for 10000G |
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Emblem Seal | 1 | - | Boosts holder's Hit and Eva by 10. |
The Emblem Seal can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.
[edit] Unit-Specific Items
The following items can only be used by certain characters.
| Name | Uses | Worth | Notes | |
|---|---|---|---|---|
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Filla's Might | 15 | - | Allows Ninian and Nils to boost an ally's Str and Mgc by 10 for one turn. |
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Ninis's Grace | 15 | - | Allows Ninian and Nils to boost an ally's Def and Res by 10 for one turn. |
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Set's Litany | 15 | - | Allows Ninian and Nils to boost an ally's Eva by 10 for one turn. |
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Thor's Ire | 15 | - | Allows Ninian and Nils to boost an ally's Crt by 10 for one turn. |
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Flametongue | - | - | Negates enemy Def, +10 Str, +10 Skl, +20 Def, +10 Res. Weapon stats: Range 1~3, 10 Mt, 100 Hit, 0 Crt, 0 Wt, 0 WExp. |
Flametongue is usable only by the Fire Dragon.



