Part 3, Chapter 3 Fire Emblem: Radiant Dawn
|game||Fire Emblem: Radiant Dawn|
|objective||Set all objects on fire within 18 turns (easy); set all objects on fire within 15 turns (normal)|
|defeat||Ike dies or 18 turns pass (easy); Ike dies or 15 turns pass (normal)|
|succeeding chapter||The General's Hand|
Our Objective is to destroy the enemy supplies. The senators store their food and personal effects in crates. If we burn those crates, the senators will likely pull their troops back to protect their own hides.
Soren's strategy to advance across the river.
The apostle Sanaki, empress of the Begnion empire, does not wish war with the laguz and searches feverishly for a peaceful resolution. However, many imperial senators see the war not only as a means to expand their own influence but also as a convenient opportunity to exterminate the laguz once and for all. These ambitious senators meet with Vice-Minister Lekain and vigorously advocate a full-scale war. Having seen their homeland invaded, Begnion citizens desiring peace are now few and far between. Against the apostle's wishes, Begnion's military is now fully committed to the war with the laguz. Zelgius easily escapes the talons of the bird tribes meant to delay him and the Central Army. He arrives at the Sestohl Plains to reinforce his weakened allies. The laguz forces are surprised by the sudden appearance of this new enemy and seek counsel from Ranulf of Gallia. Ranulf orders a retreat with all speed, thus avoiding a full-on engagement with the Central Army. General Zelgius chooses not to pursue the fleeing Gallian army. Instead, he orders his army to hold position on the eastern banks of the Ribahn. Divided by the river, the two armies are deadlocked, able to do little more than glare at one another in hatred.
The Laguz Alliance knows that they must cross the Ribahn River in order to pose a threat to Begnion now that the Begnion Central Army has caught up to them and the country lies in front of them, sandwiching the Laguz Alliance. The river impedes hasty movement, however, and Begnion's position on the other side will only result in a Laguz-slaughter given they charge wildly across. Thus, Soren decides to cause chaos within the ranks of the Begnion army in hopes of creating the least amount of causalities for the Laguz that storm across the river in hopes of advancing on Begnion.
Via the Hawk Tribe, the Greil Mercenaries will invade the Senator's camp and force them to signal a retreat for their safety. Soren knows that the senators remain close by in case of a decision is required but that they can not fight and will immediately order a Begnion retreat if harmed. Meanwhile, Ranulf will challenge Zelgius to a battle in hopes of distracting the Begnion's rule and hopefully leave the lower ranks in confusion as to what action they must take.
- Strategist: (*)
- Arms Scroll
- Flourish Scroll
- Blossom (tent)
- Hammerne (tent)
- Master Crown (tent)
- Ashera Icon, Enemy Bishop (reinforcement)
- White Gem, Enemy Bishop (reinforcement)
- Shade, Enemy Veyona
- Javelin/Steel Lance (steal)
- Vulnerary (steal)
- Coin (steal)
- Mend/Ellight (steal)
 Normal/Hard Modes
|Weapon Mastery||Dark - B|
 New Units
There are no new units this chapter.
 Bonus Experience
- Clear: (easy/normal: 3000), (Hard: 1500)
- In 10 turns: (easy/normal: 1500), (Hard: 750)
- Horses' survival (per horse, max 8): (easy/normal: 200), (hard: 100)
- Senator's survival (per unit, max 2): (easy/normal: 500), (hard: 250)