Part 3, Chapter 2 Fire Emblem: Radiant Dawn
|game||Fire Emblem: Radiant Dawn|
|units Gained||None; required during base|
|preceding chapter||Laguz and Beorc|
|succeeding chapter||River Crossing|
The tactics used by the Gallian army prove effective, and like Flaguerre before it, Mugill falls to claw and steel. Before Begnion can react, the laguz overwhelm the remaining border defenses and cross into the Telgam region. With both defensive keeps overrun, Telgam falls like ripe fruit at the feet of the Laguz Alliance. Inspired by their success, the alliance takes advantage of this momentum to strike toward the very heart of the Begnion Empire. Dukes Gaddos and Seliora are horrified by the speed of the laguz advance. Banding together with the landowning nobles of the northern territories, the mass their armies in Seliora to oppose the Gallian assault. Using the Ribahn River, a tributary of the mighty Miscale, as a defensive front, the Begnion forces make their camps along its western bank in the Sestohl Plains.
To the Greil Mercenaries' surprise, Ranulf and the Laguz have devised a plan to halt Begnion's central army, to avoid being sandwhiched as they march towards the capitol. The Shipless Pirates, the Bird Tribe, will steal the army's supply before they can ground and catch up to the laguz army marching onward towards the capitol.
At the end of the battle, the Begnion Central Army is on the Laguz Alliance's tail, spawning the horrible thought that Tibarn failed and is now dead. Ranulf willingly attacks his own general, Skrimir, in hopes of swaying his decision to fight and instead retreat. Ranulf's bones are broken and Skrimir, despite his hesitation to do so, orders a retreat on Ranulf's behalf.
- What Goes Around: (*)
- Item Shop: Obtain Silver Card (***)
- Arms Scroll
- Recover Enemy Bishop
- Statue Frag Enemy Bishop
- Coin Enemy Axe General
- Bolting Enemy Thunder Sage
- Elixir Enemy Istvan
- Steel Sword/Storm Sword
- Reaper Card
 Normal/Hard Modes
|Weapon Mastery||Lance - C; Axe - B|
- End of turn 5
- 1 Blade Paladin from north(Normal)
- 1 Bow Paladin from north(Normal)
- End of turn 6
- 4 Blade Paladin from northeast corner(Normal)
- 1 Bow Paladin from northeast corner(Normal)
- 3 Dragonmaster from southwest corner(Normal)
 New Units
- Merchant Convoy
- All units are called upon by Ike preceding this mission automatically.
 Bonus Experience
- Clear: (easy/normal: 2500), (hard: 1250)
- In 15 turns: (easy/normal: 1250), (hard: 625)