Movement is the maximum distance a character can move in one turn. It is usually higher for those on mounts, like Cavaliers and Troubadours, and lower for heavily armoured units like Knights.

Movement is affected by terrain, making it difficult for units to move through tiles which contain Forests, Deserts, and Mountains. Flying units like Pegasus Knights and Wyvern Riders are not affected by terrain penalties, but also do not receive terrain bonuses.

This Gameplay related page is a stub, you can help the Fire Emblem NeoWiki by expanding it.

Related Threads

Movement - last post by @ May 24, 2009
Last edited by GhostMember on 21 October 2008 at 20:40
This page has been accessed 2,623 times.